How it Works
Choose a season or Public League to see roster rules and scoring for that league window.
Choose a season or Public League to see roster rules and scoring for that league window.
Road to War Games runs from the first Raw in August through Survivor Series: War Games (late November) — a 17-week private-league season. NXT wrestlers, events, and belts are included for every league. New private leagues can be created through Monday, October 19 (six weeks before the final).
After the draft is completed and approved: Total Season Points leagues start scoring at the next WWE event (including NXT); Head-to-Head leagues start the following Monday so each matchup week is a full Monday–Sunday window.
NXT is always included for Road to War Games — the draft pool, weekly events, and title points cover Raw, SmackDown, NXT, and PLEs. See NXT scoring below.
Leagues begin with a draft. The commissioner sets the round-1 pick order; the full order follows your league's draft style (snake or linear). You fill your roster up to your league's roster size while meeting the minimum number of men's and women's spots. Once the draft is completed and approved, the league size locks to the number of factions that drafted — no new teams can join.
Total Season Points and Head-to-Head use the same roster ladder (NXT included). Smaller leagues get deeper benches:
| Factions | Roster size | Minimums (F / M) |
|---|---|---|
| 3 | 14 | 4 women / 4 men |
| 4 | 14 | 4 women / 4 men |
| 5 | 12 | 4 women / 4 men |
| 6 | 12 | 4 women / 4 men |
| 7 | 10 | 4 women / 4 men |
| 8 | 10 | 4 women / 4 men |
Total Season Points leagues are 3–6 factions; Head-to-Head leagues are 4–8. See your league's roster view for the numbers that apply to you.
Managers propose trades with another faction; the other manager accepts or declines. When both sides agree, the commissioner (General Manager) must approve or reject the trade before it processes. Wrestlers involved in a pending trade can't be dropped until that trade finishes or is cancelled.
Anyone not on a roster in your league is a free agent. From your faction page you can drop wrestlers and add free agents, as long as you stay within roster size and gender minimums.
Total Season Points — Road to War Games: Each faction may complete up to 2 free agent signings per week. A week is Monday through Sunday in Pacific Time (America/Los_Angeles), so the cap follows WWE show nights in the US and does not reset at midnight UTC. Only signings count toward this cap (including a swap where you drop someone to add a free agent). Standalone drops do not count. Trades are unlimited.
In each Mo./Wk. cell, the first number is the monthly belt-holder value and the second is what your league credits each week (one quarter of the monthly amount) while your wrestler holds the title.
For Road to SummerSlam and Road to War Games leagues, weekly title-holder points lock at 11:59 PM PT (Los Angeles time) at the end of each TV week: after SmackDown and before the next Raw when there is no PLE that week, or after the last PLE in that Monday–Sunday window and before the next Raw when a PLE airs that week. The cutoff uses Pacific time so late shows still count before the lock.
These are match bonuses (not monthly title-holder points). They are awarded during the match when a championship is defended or changes hands — same values for every title, in full at event time.
For a non–Royal Rumble battle royal, only battle royal points apply for that match (entry, eliminations, winner). The usual “on the card” and “winning your match” points for Raw, SmackDown, or a PLE do not stack on top — they are superseded so appearance is not counted twice.
A standard match victory earns full points. If a victory occurs via disqualification (DQ) or any other disqualifying result, it is worth half points. A No Contest result only earns appearance points; no victory or title defense points are awarded.
Additional main event points are awarded only if the match is not the PLE's featured (titled) match. Example: If the Men's Royal Rumble is the main event of the PLE, the winner receives only the standard event points, not extra for it being the main event.
A successful title defense is worth an additional 4 points, regardless of the event or match placement. If the title is retained via disqualification, the bonus is reduced to 2 points (half points).


Same points apply to RAW and SmackDown.
For these match types, the special table is used instead of the usual Raw / SmackDown or PLE “on the card” and “winning your match” points for that match (so you are not double-counted for appearing).
Standard battle royals on Raw, SmackDown, or a PLE undercard. Does not apply to the Royal Rumble premium live event — that match uses its own scoring (see the Public League tab, Royal Rumble).
Multi-person and multi-team matches (triple threat, fatal four-way, five-way, handicap 2v1, etc.) earn an extra victory bonus of one tier point per opponent beyond the first you defeat in that match (a normal singles match has one opponent, so no bonus). 2 out of 3 Falls awards this same tier per fall won. Gauntlet matches award one tier point per round you personally win (not only to the final winner), on top of normal appearance points; the overall winner also gets the usual match-win (or main-event win) points.
Examples: a 4-team tag winner at WrestleMania with three defeated sides earns +6 (2 additional sides beyond the first × 3 major-ple points each). A Raw fatal four-way winner with three defeated opponents earns +2 (2 additional opponents × 1 weekly point each). A Raw triple-threat winner earns +1 (one additional opponent beyond the first).
This window includes NXT Heatwave (Aug 30), one minor PLE (Saturday Night's Main Event, Sep 6), one medium PLE (Money in the Bank, Oct 10), and Survivor Series: War Games (Nov 28) — the season championship final for Head-to-Head leagues. They use the structures below.
A standard match victory earns full points. If a victory occurs via disqualification (DQ), it is worth half points.
A successful title defense is worth an additional 4 points (2 if via DQ). An initial title win earns an additional 5 points. NXT Heatwave uses NXT title bonuses (see NXT scoring below).




Men's War Games is expected to main-event; War Games scoring does not stack additional main-event points (Winning War Games = Winning the Main Event). Entry-order bonus is per team: 1st = 10, 2nd = 8, 3rd = 6, 4th = 4, 5th = 2.
Each wrestler's total for a match is the sum of: Match points (appearance + win), Main event points, Belt points, Special points (where applicable), and Battle royal points (if applicable).
The below scoring profile is used for all Road to War Games leagues — NXT is always included.
For all Road to War Games leagues (NXT always included). In each Mo./Wk. cell, the first number is the monthly belt-holder value and the second is what your league credits each week (one quarter of the monthly amount) while your wrestler holds the title.
When an NXT wrestler is officially announced as joining the main roster (Raw or SmackDown), they receive a one-time bonus of 15 points on the date of that announcement. This is logged as a promo outcome in event results and does not repeat weekly like title-holder credit.
A standard match victory earns full points. If a victory occurs via disqualification (DQ), points are halved. No Contest earns appearance points only.
A successful title defense adds 1 point (0.5 via DQ). An initial title win adds 2 points.
Additional main event points apply only when the match is not the featured/titled match for that event.















For multi-person matches (Triple Threat, Fatal Four-Way, Five Way, Six Pack, etc.), add this bonus per participant or per pinfall, depending on match result formatting.
Full Points System for cross-references. Event Results to see points in action.